Reviews of Immortals: Fenyx Rising: "The result of Assassin's Creed Odyssey and Breath of the Wild"
Reviews of Immortals: Fenyx Rising, a new Ubisoft game about the adventures of the Phoenix in Ancient Greece, where you need to save the gods, have appeared on the network.
At the moment, the project has 76 points on Metacritic for the first ten reviews — many texts have not yet been taken into account. For the most part, journalists were moderately satisfied with what they saw, although among the reviews there is also quite severe criticism.
For a start, almost all publications note that the game has borrowed a lot from the recent the Legend of Zelda: Breath of the Wild. Including various mechanics in the spirit of levitation of objects, short flights through the air, and schemes for solving puzzles, which are located in separate locations.
It is hardly surprising that a game inspired by Breath of the Wild will have tons of mysteries.
However, Immortals: Fenyx Rising still gradually acquires independent features — in many ways, this is helped by battles that differ from Zelda in speed and a greater emphasis on dodges and counterattacks. And in the process, a lot of attention is paid to jump mechanics, which become important in solving puzzles.
In addition, immediately free to climb into the danger zone or kill an overly harsh enemy will not allow - the game requires the user to prepare and learn secrets before he can go further along the way.
But at the same time, at a certain point, the project becomes excessively easy, largely due to the abilities of the main character. Because of this, the user ceases to feel development - the enemies do not hurt, and there are very few restricted areas.
Plus, the player does not always want to be guided along a specific path, but Fenyx Rising continues to insist on this. Moreover, many quests in the open world turn out to be really exciting, especially against the background of a less expressive main task.
You can spend hours on side quests, which are good. For example, you can shoot through hoops a la Odysseus.
In addition, in a global sense, the project is a mixture between Zelda and Assassin's Creed Odyssey, which also took place in Ancient Greece. From the Assassin's Creed Odyssey, there is also a heap of task icons on the map that appears during the passage.
The tone of the story also caused controversy, in particular the moment associated with the off-screen characters - the Titan Prometheus and Zeus. The characters constantly argue with each other about various aspects of mythology, and this is not always the case. The author of Kotaku, for example, was satisfied, while the reviewer of VentureBeat did not smile once in the game.
Everything constantly threatens to turn into a joke - visual or verbal - and sometimes it frustrates the story.
However, in general, the mood of critics remained mostly positive, but there are also those who gave the game a low score. In particular, the reviewer of the VGC portal considered that the game is a pale shadow of Breath of the Wild, which has nothing to offer in return.
The author of CGMagazine, in general, did not like almost everything - the comedic tone of the project was "annoying", the fight seemed "boring", and the open world was called"disgusting".
There are also some details about the PS5 version — the game uses the features of DualSense, but does not always do it "to the fullest". In general, you should not expect anything special in the style of Astro's Playroom.
There are also two modes available for playing on the Sony console — graphics or performance, and the author recommends the second one. In this case, the game runs at 60 FPS without any drawdowns.
The game will be released on December 3 on PS5, PS4, Xbox Series, Xbox One, Nintendo Switch, and PC.