After the first patch of Assassin's Creed Valhalla began to work worse on PS5
On Thursday, the first major patch was released for Assassin's Creed Valhalla, which was supposed to fix a lot of bugs, introduce new performance modes, and improve stability.
However, everything turned out to be not so good. Players and some journalists like The Verge editor Thomas Warren report that after installing the update, the action RPG has become worse on the PlayStation 5. This is partially confirmed by a recent analysis of VG Tech.
At night in Norway, it is the PS5 version that noticeably loses in performance, in the worst moments it drops to 51 frames per second - at the same time the Xbox Series X is much closer to the declared frequency.
Initially, the situation was also confirmed by the author of Digital Foundry, John Linneman, who recommended not to download the patch for PS5, but later for some reason, he deleted the tweet. It is already known that DF is also working on analyzing the latest version of Valhalla.
According to VG Tech, the vast majority of scenes of "Valhalla" on the PS5 and Xbox Series X shows a stable 60 frames per second. By the way, now the resolution can be reduced up to 1080p. Previously, the lowest bar was 1440p.
However, the latest patch also added new modes: on older consoles - increased resolution at 30 FPS.
According to VG Tech's calculations, most of the game runs in native 4K, but in difficult scenes, it can reduce the number of pixels - slightly, to 3552x1998. Everything is fine with performance - at 99.9% stable 30 FPS.
Along with this, the Xbox Series S introduced a 60fps mode. The resolution drops to dynamic 1080p, which can drop down to 1200x675. Performance is surprisingly good, with a relatively stable 60 FPS, with a tendency to drop to 47 in difficult scenes.